#pragma once

#include "Player.h"
#include "Creature.h"
#include "Building.h"
#include "generateMonster.h"
#include "Village.h"

void VillageShopMenu();

void ReadPlayerMenu();
void SavePlayerMenu();

void PlainMenu();
void VillageMenu();

char charMap(MonsterRegionType);

void NewGame();
void ContinueGame();
void GameSet();

void GameMenu();
